Sharing some Eye renders of my Skullodon Project.
Anyone who has ever tried to paint scales knows the struggles to get a clean but organic result. It can be very time consuming and it is very hard to get a natual look. To solve this issue and do quick iterations that look good right away, I have created a setup in Mari that allow me to get that result almost instantly.
I have now been thinking of doing a Mari Tutorial for a while. So if enough people are intersted in knowing how I've built this setup, I could create a tutorial that shows my full Texturing process!
A video showing the texturing Process, speed up 10 times.